Top 10 mobile games

top 10 mobile games

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Increasingly, though, the game is laced with strategy, since your real enemy is time. In platform adventure The Big Journey , fat cat Mr.

Whiskers is on a mission. The chef behind his favorite dumplings has disappeared, and so the brave feline sets out to find him.

The journey finds the chubby kitty rolling and leaping across — and through — all kinds of vibrant landscapes, packed with hills, tunnels, and enemies.

But The Big Journey very much has its own character, not least in the knowing humor peppered throughout what might otherwise have been a saccharine child-like storyline about a gluttonous cartoon cat.

You play as Ruth, a young woman living on a remote farm in a s Norwegian fjord. She makes dairy products, sold to a town several hours away.

Then, without warning, a massive gold spaceship descends, stealing her cows. To say much more would spoil things, but we can say that this old-school adventure is a very pleasant way to spend a few hours.

The puzzles are logical yet satisfying; the visuals are gorgeous; and the game amusingly provides all of its narrative in rhyme, which is pleasingly quaint and nicely different.

Hero of the hour Dennis finds himself unicycling naked in this gorgeous platform game best described as flat-out nuts. In iCycle , you dodder left or right, leap over obstacles, and break your fall with a handy umbrella, all the while attempting to grab ice as surreal landscapes collapse and morph around you.

The puzzling is more variable. The quest to locate your kidnapped grandfather requires defeating numerous logic puzzles. Anyone who thought Nintendo would convert a standard handheld take on Mario to Android was always on a hiding to nothing.

Still, really smart level design wins the day, and completists will have fun replaying the world tour mode time and again to collect the many hard-to-reach coins.

But somehow Card Thief cleverly mashes up cards and sneaking about. The game takes place on a three-by-three grid of cards. For each move, you plan a route to avoid getting duffed up by guards although pickpocketing them on the way past is fair game, obviously , loot a chest, and make for an exit.

Card Thief is not the easiest game to get into, with its lengthy tutorial and weird spin on cards. But this is a game with plenty of nuance and depth that becomes increasingly rewarding the more you play, gradually unlocking its secrets.

There are so many questions there not least: That game where you cast a shadow on the wall and attempt to make a vaguely recognizable rabbit?

The game looks gorgeous, with stunning lighting effects and objects that look genuinely real as they dangle in the air. Mostly though, this is a game about tactility and contemplation — it begs to be explored, and to make use of your digits in a way virtual D-pads could never hope to compete with.

You might have played enough automatic runners to last several lifetimes, but Chameleon Run nonetheless deserves to be on your Android device.

Each level has been meticulously designed, which elevates Chameleon Run beyond its algorithmically generated contemporaries.

Like the best platform games, you must commit every platform and gap to memory to succeed. With the latter, you can smash your head into a platform above to give you one more chance to leap forward and not tumble into the void.

Bereft of a story, the game simply tasks you with guiding a trundling cube to the end of each blocky level. Along the way, you grab tiny glowing cubes.

On reaching the goal, you get graded on your abilities. The isometric visuals are sharp, and the head-bobbing soundtrack urges you onwards.

The level design is the real star, though, with surprisingly imaginative objectives and hazards hewn from the isometric landscape. Try out the level demo.

Grab Edge Extended , which is every bit as good as the original. Harking back to classic side-on platformers, Traps n' Gemstones dumps an Indiana Jones wannabe into a massive pyramid, filled with mummies, spiders and traps; from here he must figure out how to steal all the bling, uncover all the secrets, and then finally escape.

Beyond having you leap about, grab diamonds, and keep indigenous explorer-killing critters at bay, Traps n' Gemstones is keen to have you explore.

Get killed and you can carry on from where you left off. More of a hardcore player? You awake to find a letter from your father, who it turns out has gone from your life.

You get a chapter for free, to test how the game works on your device its visual clout means fairly powerful Android devices are recommended ; a single IAP unlocks the rest.

In this compelling and unique puzzle game, you control the actions of a worker drone by way of programming-like sequences.

These are arranged via drag and drop on a board at the right-hand side of the screen. Much like Boulder Dash, Captain Cowboy is mostly about not being crushed by massive rocks — you dig paths through dirt, aiming to strategically use boulders to take out threats rather than your own head.

But everything here is played out without stress due to endless continues and sometimes in slow motion when floating through zero-gravity sections of space.

Tension is replaced by exploration, and single-screen arcade thrills are sacrificed for a longer game. In the fantasy world of Solitairica , battles are fought to the death by way of cards.

Then there are spells you cast by way of collected energies. Meanwhile, the creatures strike back with their own unique attacks, from strange worm-like beings nibbling your head, to grumpy forest dwellers making your cards grow beards.

In short, then, a modicum of fantasy role-playing wrapped around an entertaining and approachable card game. And on Android, you have the advantage of the game being free — a one-off IAP only figures if you want to avoid watching adverts, and have access to alternate decks to try your luck as a different character.

For a game that eventually pushes your observation skills, precision and nerve to breaking point, Linia is almost absurdly easy at first.

The aim is to spear them in order, by slicing through shapes below. This is simple enough when the shapes are static.

The end result is kind of a minimal, artistic, exactness-obsessed take on Fruit Ninja. Anyone expecting the kind of free-roaming racing from the console versions of this title are going to be miffed, but Need for Speed: Most Wanted is nonetheless one of the finest games of its kind on Android.

Yes, the tracks are linear, with only the odd shortcut, but the actual racing bit is superb. You belt along the seedy streets of a drab, gray city, trying to win events that will boost your ego and reputation alike.

Wins swell your coffers, enabling you to buy new vehicles for entering special events. The game looks gorgeous on Android and has a high-octane soundtrack to urge you onwards.

It reimagines the console stealth shooter as a dinky clockwork boardgame. Agent 47 scoots about, aiming to literally knock enemies off the board, and then reach and bump off his primary target.

And the puzzles are well designed, too, with distinct objectives that often require multiple solutions to be found. You have to feel for the little beastie in Badland 2.

Having somehow survived all manner of horrors last time round, the winged critter is now hurled into an even deadlier circle of hell.

As before, the aim is to reach an exit, avoiding traps such as massive saw-blades, bubbling magma, and flamethrowers belching toasty death in all directions.

Your means of survival is mostly to flap a bit. This time, though, rather than prod the screen to flap rightwards, you can flap left or right, which comes in handy for navigating deranged levels that now scroll in all directions.

There's perhaps a lack of freshness in this sequel, despite such new tricks and a smattering of unfamiliar traps, but Badland 2 remains a visually stunning and relentlessly cruel arcade experience among the very best on Android.

Do, though, buy the IAP — the atmosphere and momentum is obliterated when ads appear. One of the most exhilarating games on mobile, Impossible Road finds a featureless white ball barreling along a ribbon-like track that twists and turns into the distance.

The aim is survival — and the more gates you pass through, the higher your score. The snag is that Impossible Road is fast , and the track bucks and turns like the unholy marriage of a furious unbroken stallion and a vicious roller-coaster.

You sit before a blank underground map of a major metropolis, and drag out lines between stations that periodically appear.

Little trains then cart passengers about, automatically routing them to their stop, their very movements building a pleasing plinky plonky generative soundtrack.

As your underground grows, though, so does the tension. Should a station become overcrowded, your entire network is closed.

Do well enough and you unlock new cities, with unique challenges. At that point, the row vanishes, and more building space scrolls into view.

Much of the strategy lies in clever use of cards, which affect nearby squares — a factory reduces the value of nearby land, for example, but an observatory boosts the local area.

You quickly learn plonking down units without much thought messes up your future prospects. Instead, you must plan in a chess-like manner — even more so when facing off against the computer opponent in brutally difficult head-to-head modes.

There are varied mobile takes on limbless wonder Rayman's platform gaming exploits. The original exists on Android in largely faithful form, but feels ill-suited to touchscreens; and Rayman Adventures dabbles in freemium to the point it leaves a bad taste.

They rethink console-oriented platformers as auto-runners — which might sound reductive. However, this is more about distillation and focus than outright simplification.

Tight level design and an emphasis on timing regarding when to jump, rebound and attack forces you to learn layouts and the perfect moment to trigger actions, in order to get the in-game bling you need to progress.

Both titles are sublime, but Fiesta Run is marginally the better of the two - a clever take on platforming that fizzes with energy, looks fantastic, and feels like it was made for Android rather than a year-old console.

A decidedly dizzying take on platform games, Circa Infinity exists in a sparse world of concentric circles. Your little stick man scoots around the edge of the largest, and a prod of the action button when he's atop a pizza-slice cut-out flips him inside the disc.

Only the next disc may be patrolled by any number of critters intent on ejecting the stick man from their particular circle. The net result is an odd-looking, disorienting arcade title that proves fresh and exhilarating.

With 50 levels and five boss fights, making it to the end of Circa Infinity is a stern challenge; getting there quickly should test even the most hardened mobile gamer.

The Room is a series about mysteries within mysteries. It begins with a box. Fiddling with dials and switches causes things to spring to life elsewhere, and you soon find boxes within the boxes, layers unravelling before you; it's the videogame equivalent of Russian dolls meets carpentry, as breathed into life by a crazed inventor.

Movement remains restricted and on rails, but you're afforded a touch more freedom as you navigate your way through a strange clockwork world. The Room Three is the most expansive of them all, featuring intricate, clever puzzles, as you attempt to free yourself from The Craftsman and his island of deranged traps and trials.

Get all three games, and play them through in order, preferably in a dark room when rain's pouring down outside for best effect. It's a terrifying and - ultimately - infuriating experience that will have you toying with the idea of having to go online for walkthroughs until you finally crack the mystery.

In Her Story , you find yourself facing a creaky computer terminal with software designed by a sadist. It soon becomes clear the so-called L.

But the tape's been hacked to bits and is accessible only by keywords; 'helpfully', the system only displays five search results at once. Naturally, these contrivances exist to force you to play detective, eking out clues from video snippets to work out what to search for next, slowly piecing together the mystery in your brain.

A unique and captivating experience, Her Story will keep even the most remotely curious Android gamer gripped until the enigma is solved.

You probably need to be a bit of a masochist to get the most out of Snakebird , which is one of the most brain-smashingly devious puzzlers we've ever set eyes on.

It doesn't really look or sound the part, frankly - all vibrant colors and strange cartoon 'snakebirds' that make odd noises. But the claustrophobic floating islands the birds must crawl through, supporting each other often literally in their quest for fruit, are designed very precisely to make you think you've got a way forward, only to thwart you time and time again.

The result is a surprisingly arduous game, but one that's hugely rewarding when you crack a particularly tough level, at which point you'll probably rightly consider yourself some kind of gaming genius.

The difference is FOTONICA has you move through a surreal and delicate Rez-like 3D vector landscape, holding the screen to gain speed, and only soaring into the air when you lift a finger.

Smartly, FOTONICA offers eight very different and finite challenges, enabling you to learn their various multi-level pathways and seek out bonuses to ramp up your high scores.

Get to grips with this dreamlike runner and you can then pit your wits and thumbs against three slowly mutating endless zones. You might narrow your eyes at so-called 'realism' in mobile sports titles, given that this usually means 'a game that looks a bit like when you watch telly'.

But Touchgrind Skate 2 somehow manages to evoke the feel of skateboarding, your fingers becoming tiny legs that urge the board about the screen.

There's a lot going on in Touchgrind Skate 2, and the control system is responsive and intricate, enabling you to perform all manner of tricks.

It's not the most immediate of titles - you really need to not only run through the tutorial but fully master and memorize each step before moving on.

Get to grips with your miniature skateboard and you'll find one of the most fluid and rewarding experiences on mobile.

Note that for free you get one park to scoot about in, but others are available via IAP. The bar's set so low in modern mobile gaming that the word 'premium' has become almost meaningless.

But Leo's Fortune bucks the trend, and truly deserves the term. It's a somewhat old-school side-on platform game, featuring a gruff furball hunting down the thief who stole his gold and then, as is always the way, dropped coins at precise, regular intervals along a lengthy, perilous pathway.

The game is visually stunning, from the protagonist's animation through to the lush, varied backdrops. The game also frequently shakes things up, varying its pace from Sonic-style loops to precise pixel-perfect leaps.

It at times perhaps pushes you a bit too far — late on, we found some sections a bit too finicky and demanding. But you can have as many cracks at a section as you please, and if you master the entire thing, there's a hardcore speedrun mode that challenges you to complete the entire journey without dying.

You scoot about algorithmically generated single-screen mazes, gobbling down flowers, grabbing a key, and then making a break for the exit.

But what makes Forget-Me-Not essential is how alive its tiny dungeons feel. Your enemies don't just gun for you, but are also out to obliterate each other and, frequently, the walls of the dungeon, reshaping it as you play.

There are tons of superb details to find buried within the game's many modes, and cheapskates can even get on board with the free version , although that locks much of its content away until you've munched enough flowers.

If there was any justice, Forget-Me-Not would have a permanent place at the top of the Google Play charts.

It is one of the finest arcade experiences around, not just on Android, but on any platform - old or new.

Giving you a sense of the emptiness and vastness of space, and the risks in exploring the void, isn't easy for a bite-sized survival game, but Last Horizon somehow succeeds.

The idea is to leave your broken world behind, roam the galaxy in your rocket, and 'harvest' living worlds.

Doing so loads information into your terraforming kit, for when you reach your destination. During your journey you battle massive suns, asteroids, black holes, alien lifeforms, and lots of gravity.

And although repeating the first three flights can be a little tiresome if you keep dying hint: If you're fed up with racing games paying more attention to whether the tarmac looks photorealistic rather than how much fun it should be to zoom along at insane speeds, check out Horizon Chase.

This tribute to old-school arcade titles is all about the sheer joy of racing, rather than boring realism. The visuals are vibrant, the soundtrack is jolly and cheesy, and the racing finds you constantly battling your way to the front of an aggressive pack.

Note that Horizon Chase gives you five tracks for free. There's a great sense of freedom from the second you immerse yourself in the strange and futuristic world of Power Hover.

The robot protagonist has been charged with pursuing a thief who's stolen batteries that power the city.

The droid therefore grabs a hoverboard and scythes across gorgeous minimal landscapes, such as deserts filled with colossal marching automatons, glittering blue oceans, and a dead grey human city.

In lesser hands, Power Hover could have been utterly forgettable. After all, you're basically tapping left and right to change the direction of a hoverboard, in order to collect batteries and avoid obstacles.

But the production values here are stunning. Power Hover is a visual treat, boasts a fantastic soundtrack, and gives mere hints of a story, enabling your imagination to run wild.

Best of all, the floaty controls are perfect; you might fight them at first, but once they click, Power Hover becomes a hugely rewarding experience.

It turns out what makes a good snowman is three very precisely rolled balls of snow stacked on top of each other. Monster Hunter Stories Price: Monster Hunter Stories is one of the most unique mobile game releases we've seen.

There is a bit of a prologue with MHST: The Adventure Begins linked at the button. We really like that setup and we hope other developers copy it someday.

In any case, this is a Monster Hunter game. You can fight monsters against other players online and play the story at your own pace.

This might be a candidate for game of the year. We do hope that Capcom improves their backup and restore function, though.

It's a simplified version of the console variant, but there are still some good things going on with this one. You can play actual basketball and the graphics are pretty decent.

You can play Story Mode and a My Career mode. It also has a modern and fun soundtrack. The game launched without in-game sounds and we thought that was funny.

Additionally, the controls can be a little clunky and it's weird seeing a sports game without an online component. Still, because developers don't take sports games seriously, this is probably going to be the best basketball game on mobile this year.

Game of Thrones Price: Game of Thrones is the third game in the popular Reigns franchise. This is a mix between a card game and a puzzle game.

The mechanics are super easy. You get presented with a scenario along with two solutions. You swipe left or right on the card Tinder-style to make your selection.

Those who make the right selection move on and those who don't die and have to start over. This one also contains playable characters, scenarios, and lore from the Game of Thrones universe.

Thank you for reading! Here are some final game lists for you to check out! Huawei Mate 20 Pro international giveaway!

Join our Newsletter Get the very best of Android Authority in your inbox. News, reviews, deals, apps and more. However, if you're seen about your dark endeavours, you'll be caught and your spree will be over, so you have to stop and observe, seeing the patterns of your quarry's behaviour, carefully planning out who to take down next.

What do you get if you take Jetpack Joyride, mix it with VVVVV, give it a fabulous sci-fi makeover, pare it down to just two buttons and make it punishingly twitchy?

RunGunJumpGun wears its influences proudly, but it brings something new. The tech you use to "fly" is your gun, and you need to make split-second decisions on when to use it to fly and when to use it to blast through obstacles, with no time to weigh your options.

It's a wonderfully balanced, tremendously fun game to play. When it comes to strategy, the Total War series is arguably king. It's certainly royalty, at any rate.

And of all the Total War games there were a lot , Rome is the game that truly launched the series to greatness. Side-scrolling 2D strategy game SteamWorld heist is a real treat.

You control a team of robots invading and robbing a variety of rival spaceships, using each robot's abilities to get in and out and complete your objectives.

You have to take down foes and retrieve loot, taking turns to move and fire. It's stylishly executed, and makes use of excellent bullet physics to give you an edge over the robotic heavies you have to take down.

Renegade is one of those games that seems like it would be impossible on mobile, the graphics are just so jaw-droppingly gorgeous.

A jetski-style racing video, it sees you, a disgraced former champion, competing against other racers, performing stunts and defeating bosses for a chance to reclaim your former glory.

It's built on the developer's own engine, and plays like a dream, honestly. I'm a bit partial to machine sentience, so interactive fiction Komrad pretty much caught my immediate attention.

You, a human, have to gain the trust of AI Komrad at the behest of a mysterious person who delivers orders via text message. Komrad doesn't know that the Cold War has ended, and doesn't know the professor who programmed it is long gone; but it contains vital secrets, and only you can unlock them.

Written by one of the programmers of IBM Watson, and playing out in real-time, it's an engrossing glimpse at what AI could one day become.

Rule With an Iron Fish is, sure, a fishing game, and it does pretty much what it says on the tin. But it does it with whimsy, panache, and a knack for progression that makes it an absolute delight to play.

You have to wander about your island base, taking quests from the islanders, usually to score a particular fish, all of which are cute and fun and allow you to upgrade everything.

It's tremendously rewarding, and you'll have a hard time putting it down. Smash Hit developer Mediocre has applied Smash Hit-esque gameplay to pinball, and the result is eminently playable.

You have to keep your pinball moving up an endless maze, collecting time as you go to give you enough to beat the tougher levels. It pits you, basically, against yourself, an eminently replayable battle to best your own times and perfect each stage of the maze, all in gorgeous neon and with Easter egg mini-games that you can play for precious extra seconds.

Replica has been called "Papers, Please" with mobile phones, but it's a little more complicated than that. You are being held in a cell.

You are given a mobile phone. You have to dig up every bit of dirt on the phone's owner that your captors ask for, or you'll never be allowed to go free.

It's creepy, discomfiting and entirely brilliant. Submerged is the fourth game from the Australia-based creator of Epoch, and it's a big departure from the studio's cover-based shooter.

It follows the adventures of a young teen girl, Miku, searching a deserted sunken city for the resources to help her wounded brother.

While there are some puzzle elements, overall the game is a peaceful exploration experience that allows you to take your time and unravel Miku's story, and the story of the city.

The conceit is that you have found a phone -- and now you are being given social engineering tasks to perform. It's not quite as deep a game as I would have liked I'd love an alternate reality-style game where you find a phone and have to solve a series of problems to explore it , but it was a peculiarly fascinating and emotional experience, and I was extremely sorry when it ended.

More like this, please. Solitairica is what you get if you mix Solitaire with a turn-based roguelike. The gameplay is a little bit like Solitaire in that you have to create sequences of cards until there are none left, but you have to take down an opponent in the meantime.

Eliminating cards fills four meters, based on the card's type, and you can then use these points to deploy powers that you collect as you play.

These all disappear if you die, but you can unlock new decks and deck-based power-ups that give you a stronger advantage against your foes, each of which have different abilities you have to defeat.

It's really well thought out, beautiful to look at and fun to play. Fast-paced top-down rogue-lite shooter Leap of Fate borrows from action RPG Hand of Fate in that both games determine the level and monsters you'll be fighting with a random hand of cards, but Leap makes enough of a departure gameplay-wise that it's its own beastie.

You face hordes of foes, and the only way you can defeat them is by making use of your ability to step through the shadows -- a sort of teleportation skill that gives you an edge.

It's slick, stylish and contains a surprising amount of depth, combining that basic teleport ability with a range of skills.

If you played Botanicula and Machinarium , you already know what you're getting in for with Amanita Design's Samorost 3: A detailed, whimsical and utterly charming experience that will take some delightfully unexpected twists and turns.

In this point-and-click adventure puzzler, you take the role of a strange space gnome who uses a magic flute to travel from planet to planet to find its home world.

Arcade game Nightgate is an interesting mix of a game. You are tasked with flying around a network of intelligent computers called Nightgate, the last "lifeform" left on Earth in the year You have to activate nodes while dodging the computer's defense systems, then moving onto the next level, all in a strange geometric space.

It's mellow, but at the same time there's a sort of surreal tension to it -- a taste of what it might be like to go up against a vast machine mind.

It's pretty hard to improve on the Tetris formula, and when Lumines was released in it didn't necessarily do so, but it did offer a fresh take -- like a more complicated version of Dr.

Mario, without the viruses. It's still crazy fun to play, and a welcome reprieve from the frustratingly IAP-laden versions of Tetris for mobile.

If you're the kind who loves fiddly RPG details, Siralim 2 is your next great time-sink. It's a dungeon-crawler where you need to collect monsters to fight with you, combining RPG, procedural death labyrinth and roguelike elements into a literally neverending game with customisation, crafting and collecting right down to the finest detail.

Legend of the Skyfish seems heavily inspired by The Legend of Zelda, but with some awesome twists. It's not an adventure game, but a puzzle game -- and the only tool at your disposal to solve the levels and fight enemies is a fishing rod, with which you can jump from island to island like a hookshot.

Hiding behind a sweet facade is a game that will give you a run for your money. Pokemon Go has generated a lot of controversy, and yes, it's as buggy as all heck.

However, in just the first month, the map-based cute-monster-hunting game has seen over million downloads.

Before now, augmented reality games using real-world data were few. Love it or loathe it, it's possible Pokemon Go will change mobile gaming forever.

If you've ever fancied yourself starship captain material, Quaser One is your chance, but not in the way you think.

It's a bit like Out There , in that permadeath-trying-to-survive-space-alone sort of way, but where Out There was about resource management, Quaser One is about performing critical ship repairs before something breaks.

You're woken from cryosleep because everything is going wrong, and the game becomes a frantic race against time. Hyperburner is a simple concept, but it's executed so beautifully.

You have to smoothly pilot your upgradeable ship through 30 levels of obstacles. Imagine trying to pilot a ship through a really tight asteroid field with no guns and limited shields.

The look and sound of the game is just superb, and the highly customisable control system makes playing the game a really lovely experience.

Double Fine is a big name today, and part of the reason for that success is because founder Tim Schafer made his name making games at LucasArts.

One of the very first games he worked on was point-and-click horror-comedy Day of the Tentacle, and it's become a cult icon for good reason. Its release now on iOS is perfect.

It's probably safe to say there's nothing that looks like what DrinkBox is doing, first with the brightly-coloured Guacamelee , now with Severed. In it, you play a one-armed warrior named Sasha searching for her lost family in a land riddled with monsters.

Severing and using their body parts allows you to get stronger. Crypt of the Necrodancer is a dungeon crawler like no other. It's basically a procedural death labyrinth, but the gameplay is based on rhythm -- you have to move in time with the beat using your choice of control system taps or swipes , learning the monsters' rhythms to take them out without taking damage yourself.

It's an odd mash-up, but a brilliantly inspired one. It's sort of a one-touch endless runner, but you need to lasso yourself from animal to animal, finding new ones to fill up your zoo and completing quests to improve your zoo and get exclusive boss animals.

If you like 'em spooky and strange, point-and-click puzzler Bulb Boy is something you need to take a look at. It stars a little boy with a glowing light-bulb head trying to save his loved ones from the encroaching darkness and monsters therein.

With charming, hand-sketched art style, excellent audio, a great sense of humour and the gameplay itself, Guild of Dungeoneering is a winner. For each dungeon, you choose your hero and then build your dungeon as you go, including monsters and treasure, by playing cards.

Combat is also card-based, and as you explore more and unlock upgrades, you get stronger. You'll need it, too: Once an adventurer is dead, they're not coming back.

Imbroglio is Michael Brough's take on the RPG dungeon crawl, condensed into a four-by-four grid, with randomised wall elements, a variety of monsters and tools to fight them, and a levelling system.

Each play is self-contained, but the way you learn the game unfolds slowly, so that you become better as you figure out what everything on the board means.

A good meatspace party game is hard to find The setting for the game is a spacecraft, and one of the players is a shape-shifting alien bent on total annihilation.

The players have to figure out who the alien is before it's too late. Games don't really get much lovelier than Never Alone, a beautiful story about a girl and a fox, working together to solve platformer puzzles across levels inspired by Inupiaq stories.

Developer Upper One Games worked in collaboration with the Cook Inlet Tribal Council to create an interactive experience that's both emotionally compelling and educational, interweaving unlockable videos about indigenous Alaskan folklore and culture.

The game that lets you romance pigeons in a post-apocalyptic world that has literally gone to the birds has now come to mobile.

It's routinely described as one of the oddest, silliest dating sims ever made , but it also comes with an oddly compelling story. From the developer behind Little Inferno and set in the same world comes Human Resource Machine, a game that tasks you with using basic programming to conduct menial office tasks.

It's pretty easy to understand gameplay, but will really make you think about the best order in which to automate a task -- an awesome introduction to programming, a fun game for programming types, or just a standalone puzzle game for those who don't wish to take it further.

And, of course, there's a wonderfully sinister story that unfolds as the game progresses I don't know where the idea for War Tortoise came from, but frankly, this entire game is just wonderful.

It's a sort of tower defence-cum-clicker where you have to defend your stationary armoured tortoise why does a tortoise need armour? You do this with an array of upgradeable weaponry and troops, including snipers, air support and heavy units.

After a while you can automate the battle process, and the game becomes about upgrading your tortoise and units to dispatch the waves of critter enemies in the most efficient way possible, and moving on to the next generation of stronger, better tortoise.

Then it gets more difficult still, and you'll need to juggle both manual battling and unit management. It's a stylishly whimsical war game, and measures up to the gold standard we've come to expect of developer Foursaken.

This is the first game from two-person outfit Risky Lab, and it bodes extremely well for their future. Warbits is a sweet and funny turn-based strategy game cut from the same cloth as Advance Wars, but it's refined and updated it for a whole new generation.

The premise is that the game is a tool used by alien races to settle important disputes, rather than that whole nasty going to war thing, and the idea is to take out your foes and capture the most territory before your opponent does, using a variety of different units optimised for different tasks.

The entire game was built with the mobile experience in mind, so scenarios don't become long or drawn out; indeed, part of the challenge lies in maximising your efficiency to out-think your opponent.

And, in addition to its mission single-player campaign, it has a very robust online multiplayer, with various play modes, including free-for-all, 1-on-1 and 2-on And you can create your own custom battles if that doesn't float your boat.

It's extremely well thought-out and designed, and offers one of the best turn-based tactical experiences we've seen for mobile yet.

It's pretty obvious right from the outset just how much care has gone into Goo Saga. The side-scrolling platformer sees a tiny ball of bouncy goo escaping from a laboratory and setting off in search of its creator.

There's something really delightfully tactile about the goo ball. It makes squishy noises as it rolls, and you can inflate and deflate it to make it bouncier or squeeze it into tight spaces respectively.

And the levels are genuinely challenging, too, with hidden traps and hazards, for all the game's approachable cuteness.

And there's a definite curve, too. You can complete levels in three degrees of difficulty in order to collect crystals, which allow you in turn to upgrade the goo's abilities, making later levels easier.

A platformer as well balanced and as polished as this is a joy. Zenge is a bit of an oddity. It's a puzzle game, and the puzzles become "pages" in the story of Eon, a traveller between worlds.

You have to piece it together, quite literally, by sliding the puzzle pieces into position, moving other pieces out of the way along tracks so they're not blocking your path.

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